Building Click-and-Rotate Content in Flash - Part 3
By: David Stiller on Wednesday, July 9, 2008
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In one implementation of the QuickTime VR format, known as QTVR Object Movies, the user can click-and-drag an image to seemingly rotate it, as if spinning the real-life object on a lazy Susan. This simulated 3-D interactivity can improve multimedia curb appeal, and makes for a nifty way to showcase merchandise. But it doesn't stop there: the same basic principle can also bring click-and-drag responsiveness to short video sequences and even user input widgets, such as click-and-scrub input fields.
In Part 2, of this series, we continued our exploration of the Flash version of a QTVR Object Movie that rotates an F-15A aircraft, adding a "grabber" icon and reversing the rotation direction. Here in Part 3, we'll load the image sequence from external files. In future articles, we'll consider alternate uses for the same programmatic concept and eventually build a custom class to wrap the functionality into a neatly portable bundle.
The Building Click-and-Rotate Content in Flash Series:
Building Click-and-Rotate Content in Flash - Part 1
Building Click-and-Rotate Content in Flash - Part 2
Building Click-and-Rotate Content in Flash - Part 3
Building Click-and-Rotate Content in Flash - Part 4
Building Click-and-Rotate Content in Flash - Part 5
Building Click-and-Rotate Content in Flash - Part 6
Building Click-and-Rotate Content in Flash - Part 7
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