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Going Mobile with Fireworks CS4 - Creating a Branded Application [Registration never required for free content]

By: Kim Cavanaugh on Thursday, November 5, 2009
Reader Level: Reader Level

Primary Category: FireworksAs we’ve wound our way through the brave new world of mobile device design using Adobe Fireworks, my partners Tom Green, Jim Babbage and I have all learned some valuable lessons. From the technical to the practical, this project has opened all our eyes to a number of things that are a bit different from our more customary world of web design. Different screen sizes, different resolutions, and conflicting advice have all been a part of the landscape of working in this arena.

The one very fortunate constant, however, has been Adobe Fireworks CS4. It seems like I've used just about every tool that comes with the application over the last few weeks as I've taken on the important task of creating a uniquely branded application for the iPhone. It's also taken a fair bit of time to get my head into how I want the application to look and I've held things up a bit as a result. Boy, doesn't that sound like the real world?

In this next article in the series I'll share with you a little bit regarding the techniques, tools, and philosophy I used when getting our little design into its current state. Even though we're not finished, and even though I know there are things that I've missed and corrections that need to be made, pausing at this point in the design process to get feedback from my collaborators on this project actually makes sense.

The Going Mobile with Fireworks CS4 Series:
Going Mobile with Fireworks CS4: The iPhone Project
Going Mobile with Fireworks CS4: On Design and Branding for iPhone Apps
Going Mobile with Fireworks CS4: The iPhone Project Comes into Focus
Going Mobile with Fireworks CS4: Creating an iPhone Application Wireframe
Going Mobile with Fireworks CS4: Creating a Branded Application

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