Building Click-and-Rotate Content in Flash - Part 6
By: David Stiller on Monday, September 28, 2009
Reader Level: 
In one implementation of the QuickTime VR format, known as QTVR Object Movies, the user can click-and-drag an image to seemingly rotate it, as if spinning the real-life object on a lazy Susan. This simulated 3-D interactivity can improve multimedia curb appeal, and makes for a nifty way to showcase merchandise. But it doesn't stop there: the same basic principle can also bring click-and-drag responsiveness to short video sequences and even user input widgets, such as click-and-scrub input fields.
In Part 5, of this series, we reorganized our click-and-drag functionality — keyframe code until that point — into a custom Scrubber class in ActionScript 2.0. Here in Part 6, we'll migrate this custom class to ActionScript 3.0, keeping an eye on two things: a) how little the actual principles change (not at all) and b) how the structure of AS3 necessitates certain syntax revisions. As you'll see, though, none of it gets too overwhelming.
The Building Click-and-Rotate Content in Flash Series:
Building Click-and-Rotate Content in Flash - Part 1
Building Click-and-Rotate Content in Flash - Part 2
Building Click-and-Rotate Content in Flash - Part 3
Building Click-and-Rotate Content in Flash - Part 4
Building Click-and-Rotate Content in Flash - Part 5
Building Click-and-Rotate Content in Flash - Part 6
Building Click-and-Rotate Content in Flash - Part 7
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