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HTML5 Canvas - Part 1: Introduction [Registration never required for free content]

By: Rob Williams on Monday, September 21, 2009
Reader Level: Reader Level

Primary Category: JavascriptThe upcoming HTML 5 specification promises to add support for a wide range of new and exciting web technologies. In this series we're going to focus on one of the major new players, the Canvas element, which allows for direct rendering and manipulation of vectors and images from within JavaScript.

In this first article, we'll explore what Canvas is, why it's important to us, and get a first quick look at how it can be used.

The HTML5 Canvas Series
HTML5 Canvas - Part 1: Introduction
HTML5 Canvas - Part 2: Basic
HTML5 Canvas - Part 3: Advanced Drawing Techniques
HTML5 Canvas - Part 4: Images
HTML5 Canvas - Part 5: Image Scaling and Croping Coming Soon

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