Building Click-and-Rotate Content in Flash - Part 2
By: David Stiller on Tuesday, July 1, 2008
Reader Level: 
In one implementation of the QuickTime VR format, known as QTVR Object Movies, the user can click-and-drag an image to seemingly rotate it, as if spinning the real-life object on a lazy Susan. This simulated 3-D interactivity can improve multimedia curb appeal, and makes for a nifty way to showcase merchandise. But it doesn't stop there: the same basic principle can also bring click-and-drag responsiveness to short video sequences and even user input widgets, such as click-and-scrub input fields.
In Part 1, of this series, we explored the Flash version of a QTVR Object Movie that rotates an F-15A aircraft. Here in Part 2, we'll look at how to compensate for the rotational direction of the image sequence and add a custom "grabber" cursor. In future articles, we'll work through loading the image sequence from external files and will consider alternate uses for the same programmatic concept.
The Building Click-and-Rotate Content in Flash Series:
Building Click-and-Rotate Content in Flash - Part 1
Building Click-and-Rotate Content in Flash - Part 2
Building Click-and-Rotate Content in Flash - Part 3
Building Click-and-Rotate Content in Flash - Part 4
Building Click-and-Rotate Content in Flash - Part 5
Building Click-and-Rotate Content in Flash - Part 6
Building Click-and-Rotate Content in Flash - Part 7
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