Working with the Camera Class - Part 4: Subscribing to a Live Stream
By: Robert Reinhardt on Monday, March 12, 2007
Reader Level: 
In this "Working with" series, you learn how to use the Camera class in Flash Player. The Camera class has been available in Flash Player since version 6, yet many Flash designers and developers don't know much about it. The Camera class gives you access to the user's webcam, to do everything from publishing a live video stream to detecting movement in the camera frame. In this tutorial, you learn how to use the NetStream.play() method to receive a live video feed from a Flash Media Server application.
NOTE: In order to follow along with the tutorials in this series, you should have a webcam compatible with Flash Player 6 and higher. Just about any USB or Firewire webcam works with the Flash Player.
SPECIAL OFFER: The first twenty readers of this tutorial series to send me an e-mail via the feedback link on this tutorial will receive a free time-limited Flash Media Server account at Influxis. You can use this account to publish live video streams. Please allow one to three days for me to verify your subscriber (or pay per use) status with Community MX. (There are still accounts available as of March 8th, 2007!)
The Working With the Camera Class Series:
Working with the Camera Class - Part 1: Viewing Live Output
Working with the Camera Class - Part 2: Detecting Motion
Working with the Camera Class - Part 3: Publishing a Live Stream
Working with the Camera Class - Part 4: Subscribing to a Live Stream
Working with the Camera Class - Part 5: Adding Audio to a Live Stream
Working with the Camera Class - Part 6: Controlling Image Quality and Bandwidth Usage
Working with the Camera Class - Part 7: Controlling Audio Quality
Working with the Camera Class - Part 8: Recording a Stream
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