Building Click-and-Rotate Content in Flash - Part 1
By: David Stiller on Tuesday, June 24, 2008
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In one implementation of the QuickTime VR format, known as QTVR Object Movies, the user can click-and-drag an image to seemingly rotate it, as if spinning the real-life object on a lazy Susan. This simulated 3D interactivity can improve multimedia curb appeal, and makes for a nifty way to showcase merchandise. But it doesn't stop there: the same basic principle can also bring click-and-drag responsiveness to short video sequences and even user input widgets, such as the click-and-scrub input fields of numerous Adobe dialog boxes

Adobe often uses click-and-drag input to update text fields
If you're a Flash developer and interested in click-and-drag functionality, you've come to the right tutorial series! Here in Part 1, we'll start by exploring the Flash version of a QTVR Object Movie that rotates an F-15A aircraft. In future articles, we'll work through a common "gotcha" in regard to direction reversal. We'll also load images from external files and explore alternate uses for the same programmatic concept.
The Building Click-and-Rotate Content in Flash Series:
Building Click-and-Rotate Content in Flash - Part 1
Building Click-and-Rotate Content in Flash - Part 2
Building Click-and-Rotate Content in Flash - Part 3
Building Click-and-Rotate Content in Flash - Part 4
Building Click-and-Rotate Content in Flash - Part 5
Building Click-and-Rotate Content in Flash - Part 6
Building Click-and-Rotate Content in Flash - Part 7



