HTML5 Canvas - Part 2: Basic
By: Rob Williams on Monday, October 5, 2009
Reader Level: 
The upcoming HTML 5 specification promises to add support for a wide range of new and exciting web technologies. In this series we're going to focus on one of the major new players, the Canvas element, which allows for direct rendering and manipulation of vectors and images from within JavaScript.
Today we're going to continue our exploration of the Canvas element by looking at the fundamental concepts of the drawing plane, along with some basic drawing tools.
The HTML5 Canvas Series
HTML5 Canvas - Part 1: Introduction
HTML5 Canvas - Part 2: Basic
HTML5 Canvas - Part 3: Advanced Drawing Techniques
HTML5 Canvas - Part 4: Images
HTML5 Canvas - Part 5: Image Scaling and Croping Coming Soon
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