Selected Content

Flex 101: Part 5 - Using MXML

By: Joseph Balderson on Tuesday, August 28, 2007
Reader Level: Reader Level


Primary Category: FlexLearning Flex 2 can be can seem overwhelming at first glance, considering all the elements that go into the making of a Flex application, from the Flex product line, the development IDE, the source files, the runtime and the APIs, not to mention the abundance of documentation, examples and blog entries to choose from, not all of which are intended for novices. This series aims to take some of the mystery and confusion out of learning Flex 2, providing both a beginner's overview of building applications in Flex, as well as some in-depth examination of the basics for intermediate Flex developers.

In this article, we will learn the basics of MXML syntax and the mx namespace, as well as a workflow optimization for distributing Flex code.

The Flex 101 Series:
Flex 101: Part 1 - Introducing Adobe Flex 2
Flex 101: Part 2 - What's New In Flash Player 9
Flex 101: Part 3 - Using Flex Builder 2
Flex 101: Part 4 - Building in Design Mode
Flex 101: Part 5 - Using MXML
Flex 101: Part 6 - Components and Databinding
Flex 101: Part 7 - Events
Flex 101: Part 8 - AS3 in MXML
Flex 101: Part 9 - Custom MXML Components
Flex 101: Part 10 - Databinding Custom Components
Flex 101: Part 11 - The Event Class
Flex 101: Part 12 - Using the Flex 2 Debugger
Flex 101: Part 13 - Declaring Events in AS3
Flex 101: Part 14 - Using the Event Subclasses
Flex 101: Part 15 - Simple Controls
Flex 101: Part 16 - Layout Containers Coming Soon

Purchase this item
You can purchase this piece of content separately for $4.00

Want more?
Community MX members get unlimited access to daily articles, tutorials, extensions and support. The most comprehensive resource for Macromedia designers and developers today. Take a tour of what we offer, and discover the benefits of subscribing.

Already a member?
Simply log in using the form in the top right area of the site.