Creating a Realistic Cast Shadow
By: Jim Babbage on Thursday, March 24, 2005
Reader Level: 
In the early days of CMX, I wrote an article on Creating Perspective Shadows in Fireworks MX. Those concepts still hold true, but I thought I would share another technique. Consider this an enhancement which produces an even more realistic - and controllable - cast shadow.
This technique makes use of a vector mask, a marquee selection and two copies of the bitmap selection, each filled with black.
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