Loading SWFs Randomly - Part 3: Improvements
By: David Stiller on Wednesday, December 9, 2009
Reader Level: 
With Flash, interactivity isn't always about the content itself; sometimes it's understated. Sometimes, for example, it's merely about picking a SWF at random when the user decides to reload the HTML page — regardless of whether the Flash content is programmed or not. You might use an approach like this to randomly display a set of Flash banner ads or cartoons, just to keep the page "fresh."
Whatever your intent, if you've ever wanted to try something like this but didn't know where to begin, this series is for you. In Part 1 and Part 2, we looked at a basic solution in JavaScript and then reinterpreted it in ActionScript 2.0 and 3.0. Here in Part 3, and moving forward, we'll investigate improvements on the initial idea and then explore ways to implement those revisions in both JavaScript and ActionScript.
The Loading SWFs Randomly Series:
Loading SWFs Randomly - Part 1: JavaScript
Loading SWFs Randomly - Part 2: ActionScript
Loading SWFs Randomly - Part 3: Improvements
Loading SWFs Randomly - Part 4: Improvements (Cont)
Loading SWFs Randomly - Part 5: Improvements (Concluded)
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