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ActionScript Drawing API Part 2: Masks and Transitions

By: Derrick Ypenburg on Wednesday, March 30, 2005
Reader Level: Reader Level

Primary Category: FlashIn Part 1 of this tutorial, ActionScript Drawing API: Part 1 - Basic Lines, Shapes and Fills, we learned how to create basic squares, curves and lines and fill them with a color. I was thinking about what I should cover first for Part 2 of the ActionScript Drawing API and I thought it might make sense to actually show an applicable use of the drawing API before I move on to more advanced topics.

Programmatic masking is a great example of the drawing API in action. In this article, we will cover the drawing of shapes to be used as masks and the manipulation of these shapes over time to create some really cool masking transitions for use in your projects. Once you know the basics, you can get more fancy with your code and create some really interesting shapes and animations to create more robust masks and transitions.

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