Posted Tuesday, June 21, 2005 2:38:35 AM by Big John
You've all seen them, the "puzzle" games. Myst was the trailbreaker, leading to a mess of other titles. Some of them are very good and some stink on ice. They all shared one factor tho, namely that they were applications, and therefore a bit complex to create.
This had the effect of restricting the pool of talent that could be applied to the art. Well, those days are over. Thanks to the spread of Flash, huge numbers of folks may now turn their hand to the interactive puzzle format. Things are starting to happen in a big way.
Maybe you have seen "The Crimson Room" and other similar escape room puzzles. Those are great, but some truly insane artist/fiends have recently begun to produce exceptional work that goes way beyond mere "rooms".
Take for instance Hapland and Hapland 2, created by a nameless Brit maniac. This twisted individual seems to understand what puzzle people really like, and has created two games with only that stuff. These are really hard! Oy.
In a more artistic vein (but not an easier one) is The Archipelago, an amazing example of how rich Flash can get. Jonathan May is the author, and he's also got "The Dark Room" in there, but it's nothing like the other room puzzles. There's a "Return to the Archipelago" too, which has unique and superb visuals along with infuriating puzzles to solve. Very nice sound effects and music too!
I am definitely looking forward to an explosion in this genre, or should I say "dreading?" Hrmmmmmm...
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