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Coding for Flash with PrimalScript

By: Paul Newman

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Sapien PrimalScript is an advanced text editor that supports 30+ programming languages, including ASP, ColdFusion, JSP, and PHP. With the release of PrimalScript 3.1, you can now edit ActionScript 2.0 class files with PrimalScript. In addition to offering PrimalSense — a feature similar to code hinting in Flash and IntelliSense in Visual Studio — PrimalScript 3.1 includes a class browser that introspects ActionScript 2.0 class files.

In these three video tutorials, you'll learn how to enable PrimalSense and the class browser in PrimalScript by setting up Workspaces and Projects. In addition, you'll learn how to integrate Mike Chambers' command-line Flash compiler, FlashCommand, so you can publish your SWF files from PrimalScript with the touch of a button.

NOTE: FlashCommand requires the .NET Framework 1.1.

Part 1: Setting Up Workspaces and Projects

How to define workspaces and projects so features like PrimalSense and the class browser are enabled in PrimalScript.

Note: Opens new window. Approximate download size 1.7 MB.

Part 2: PrimalSense and the Class Browser

Using the class browser to introspect an ActionScript 2.0 class and its functions, methods, and properties.

Note: Opens new window. Approximate download size 1 MB.

Part 3: Compiling Files with FlashCommand

Learn how to integrate Mike Chambers' command-line compiler, FlashCommand, with PrimalScript.

Note: Opens new window. Approximate download size 1.9 MB.

To view these videos offline, click Download Support Files at the bottom of this page. Extract the zip file to a folder on your computer and double-click video\index.htm to launch the tutorial in your default browser. Approximate download size: 4.4MB

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Keywords
Flash MX 2004, ActionScript 2.0, PrimalScript, Sapien, video, Camtasia, class browser, PrimalSense, code hint, OOP, command line compiler, FlashCommand, Tools Nexus, Sourcebrowser, workspace, project